AoeStats
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Black Forest

508355627Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 72m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
871
+11
🇺🇸 Slavs · United States
843
+12
🇺🇸 Celts · United States
780
-13
🇵🇪 Teutons · Peru
719
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 2,095 13:56 24:52 40:26 ⛏ Fast Castle
22 1,608 11:48 18:16 31:16 ⛏ Fast Castle
19 1,349 13:42 23:37 32:54 ⛏ Fast Castle
12 873 14:38 21:20 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,715 18,850 40,545 4,650 108,760 133,530
36,470 28,425 32,325 2,780 100,000 126,157
43,195 41,182 8,725 1,780 94,882 114,519
39,250 28,447 10,095 3,980 81,772 90,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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