AoeStats
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Nomad

508353672Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 18m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
730
+14
🇵🇪 Teutons · Peru
704
+15
🇹🇷 Huns · Türkiye
689
-15
🇲🇽 Japanese · Mexico
676
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 478 16:19 — —
15 282 16:13 — — ⚔ Fish Boom into Drush
13 252 — — —
13 255 13:36 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,400 2,650 210 100 5,360 6,072
2,590 1,958 50 100 4,698 4,917
2,200 1,934 0 270 4,404 4,362
2,650 1,525 50 100 4,325 5,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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