AoeStats
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Nomad

508164563Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 31m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1062
+10
🇺🇸 Maya · United States
971
+13
🇺🇸 Malay · United States
956
+15
🇺🇸 Byzantines · United States
903
+17
1213
-24
🇺🇸 Romans · United States
1028
-17
🇺🇸 Vietnamese · United States
847
-11
🇺🇸 Bohemians · United States
557
-3
Player eAPM Actions Feudal Castle Imperial Opening
32 988 15:35 22:24 — ⛏ Fish Boom FC
19 584 14:02 20:42 — ⛏ Fish Boom FC
18 553 24:08 — — ⛏ Fish Boom
16 489 13:40 21:01 — ⛏ Fish Boom FC
13 407 17:35 — —
13 398 16:30 21:41 — ⛏ Fish Boom FC
12 371 17:57 — — ⛏ Fish Boom
10 304 16:09 27:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,230 8,875 770 1,050 17,925 20,700
7,980 5,508 2,775 525 16,788 18,578
6,905 6,375 1,490 955 15,725 18,218
4,925 5,855 1,335 300 12,415 13,275
3,225 4,010 50 340 7,625 10,668
3,250 3,210 350 300 7,110 8,672
2,450 2,978 85 235 5,748 7,346
2,300 2,729 220 320 5,569 5,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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