AoeStats
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Arabia

508119978Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 44m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
30 1,332 9:40 22:25 44:09 ⚔ Archer Rush
22 980 11:03 38:06 — ⚔ Drush
17 764 11:58 23:06 — ⚔ Archer Rush
16 694 12:08 32:00 — ⚔ Skirmisher Rush
12 542 10:21 31:13 43:00 ⛏ Fast Castle
10 467 15:00 26:18 35:17

Resources

Player Food Wood Gold Stone Spent Collected
13,370 13,789 7,005 1,785 35,949 39,430
9,380 9,480 3,585 2,050 24,495 25,580
8,505 9,137 1,565 1,500 20,707 26,618
7,225 6,583 2,145 1,325 17,278 23,103
9,645 4,010 2,295 200 16,150 17,978
6,400 4,320 1,775 1,645 14,140 13,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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