AoeStats
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Oasis

508112419Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 59m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
949
+11
🇨🇴 Ethiopians · Colombia
846
+16
🇺🇸 Persians · United States
736
+20
🇺🇸 Romans · United States
1059
-23
🇺🇸 Vietnamese · United States
882
-18
🇺🇸 Khmer · United States
569
-6
Player eAPM Actions Feudal Castle Imperial Opening
34 2,053 12:16 16:38 32:07 ⛏ Fast Castle
27 1,586 13:02 18:24 38:28 ⚔ Archer Rush
18 1,072 10:41 16:24 34:25 ⛏ Fast Castle
17 1,025 11:25 17:16 43:01 ⛏ Fast Castle
12 713 11:33 19:47 34:53 ⛏ Fast Castle
9 554 12:13 21:17 33:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,485 16,590 21,045 2,800 66,920 80,300
13,825 25,030 16,180 4,200 59,235 92,557
23,870 16,425 10,085 1,865 52,245 60,632
21,305 12,990 10,785 2,365 47,445 54,433
15,585 10,828 6,720 2,730 35,863 41,032
12,700 12,370 7,530 440 33,040 39,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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