AoeStats
← Benj. Franklin

Black Forest

509103248Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 39m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Mongols · Lithuania
897
+48
🇱🇹 Spanish · Lithuania
859
+43
🇹🇹 Burgundians · Trinidad & Tobago
1016
-22
🇩🇰 Teutons · Denmark
947
-19
Player eAPM Actions Feudal Castle Imperial Opening
26 1,012 14:41 19:54 34:44 ⛏ Fast Castle
23 897 11:44 20:24 37:44 ⛏ Fast Castle
23 917 11:52 16:56 37:30 ⛏ Fast Castle
15 603 9:52 19:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,180 14,140 6,060 2,250 36,630 49,782
12,060 9,714 4,840 1,740 28,354 31,276
12,415 8,170 3,755 1,810 26,150 33,562
8,650 9,181 4,825 200 22,856 30,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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