AoeStats
← Benj. Franklin

Arena

507965152Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 42m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
877
+17
🇪🇸 Britons · Spain
877
+17
🇱🇹 Mongols · Lithuania
915
-48
🇱🇹 Aztecs · Lithuania
863
-32
Player eAPM Actions Feudal Castle Imperial Opening
19 821 9:34 19:08 31:19 ⛏ Fast Castle
16 688 10:24 28:17 — ⛏ Fast Castle
11 474 12:14 21:54 32:45 ⛏ Fast Castle
11 472 10:49 31:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,215 14,355 9,540 1,000 41,110 51,838
16,050 13,310 7,455 2,200 39,015 44,445
9,345 7,330 3,210 1,600 21,485 25,320
4,175 5,675 1,160 750 11,760 13,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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