AoeStats
← Benj. Franklin

Arena

507784116Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 47m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Mongols · Lithuania
878
+37
🇱🇹 Aztecs · Lithuania
826
+37
🇧🇷 Shu · Brazil
851
-16
🇹🇷 Bulgarians · Türkiye
825
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,857 10:50 15:08 30:19 ⛏ Fast Castle
33 1,578 10:14 15:31 33:10 ⛏ Fast Castle
32 1,526 10:40 18:13 40:31 ⛏ Fast Castle
16 772 12:31 17:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,260 19,828 9,710 4,755 51,553 60,822
12,775 14,510 10,810 2,250 40,345 61,810
12,125 14,948 5,020 1,605 33,698 40,990
8,765 6,105 3,340 1,800 20,010 23,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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