AoeStats
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Arena

507099435Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 65m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
881
+16
🇨🇳 Persians · China
867
+16
🇺🇸 Teutons · United States
850
+17
🇨🇷 Aztecs · Costa Rica
824
+19
🇹🇷 Spanish · Türkiye
899
-18
🇪🇸 Franks · Spain
873
-17
🇭🇺 Turks · Hungary
866
-17
🇱🇺 Inca · Luxembourg
847
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,088 10:55 15:28 31:56 ⛏ Fast Castle
31 2,004 11:36 20:32 33:36 ⛏ Fast Castle
29 1,910 9:09 15:36 34:11 ⛏ Fast Castle
20 1,317 11:14 17:49 33:28 ⛏ Fast Castle
18 1,166 12:20 16:25 29:43 ⛏ Fast Castle
17 1,099 9:51 20:00 29:59 ⛏ Fast Castle
11 698 11:23 16:46 29:32 ⛏ Fast Castle
10 670 10:39 17:06 33:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,430 30,072 22,665 2,900 96,067 116,600
43,165 14,790 16,945 4,250 79,150 89,256
36,420 13,830 22,995 4,570 77,815 112,067
29,160 20,360 20,320 2,250 72,090 117,094
40,360 10,925 12,760 3,030 67,075 75,394
39,165 9,815 16,100 750 65,830 73,099
17,735 10,120 11,395 2,900 42,150 47,038
18,445 11,450 5,825 2,400 38,120 40,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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