AoeStats
← Cleopatra

Black Forest

510368722Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 21m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Jurchens · Italy
1368
+13
🇦🇷 Vikings · Argentina
1280
+16
🇳🇱 Saracens · Netherlands
1305
-15
🇫🇷 Turks · France
1281
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 873 11:23 16:00 — ⛏ Fast Castle
24 518 12:01 20:44 — ⚔ Archer Rush
23 516 11:50 15:34 — ⛏ Fish Boom FC
20 444 11:18 15:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,850 3,852 1,370 100 9,172 9,457
3,675 3,412 1,200 115 8,402 9,365
3,700 3,849 585 215 8,349 9,771
4,225 3,499 385 200 8,309 8,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.