AoeStats
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Arena

510360286Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 58m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khitans · Germany
1298
+14
🇩🇪 Spanish · Germany
1233
+17
🇦🇷 Khmer · Argentina
1298
-18
🇧🇪 Huns · Belgium
1198
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,978 10:29 13:37 27:55 ⛏ Fast Castle
49 2,872 11:17 15:52 34:08 ⛏ Fast Castle
28 1,640 10:38 19:12 55:36 ⚔ Scout Rush
27 1,555 12:03 15:49 31:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,605 38,071 16,645 4,205 113,526 119,435
39,180 20,890 18,080 2,900 81,050 90,657
23,975 14,370 15,490 4,005 57,840 64,769
19,935 19,465 5,615 520 45,535 46,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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