AoeStats
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Black Forest

510355684Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 29m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Magyars · Japan
1347
+12
🇦🇷 Poles · Argentina
1284
+14
🇹🇼 Burmese · Taiwan
1228
+17
1203
+18
🇷🇴 Malay · Romania
1315
-18
🇹🇷 Huns · Türkiye
1270
-16
🇫🇷 Mongols · France
1209
-14
🇹🇷 Inca · Türkiye
1193
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,197 11:33 15:49 — ⛏ Fish Boom FC
37 1,090 11:50 20:46 — ⛏ Fish Boom FC
36 1,053 14:06 18:20 — ⛏ Fish Boom FC
35 1,027 12:15 16:26 28:46 ⛏ Fish Boom FC
24 696 11:45 — —
18 539 10:50 20:56 — ⛏ Fish Boom FC
16 473 11:27 15:25 — ⛏ Fish Boom FC
9 267 10:26 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
11,475 11,725 3,500 200 26,900 28,378
12,300 8,460 1,200 430 22,390 25,680
8,245 9,293 960 185 18,683 21,952
6,720 5,841 1,595 750 14,906 18,649
5,715 4,923 690 1,105 12,433 14,972
3,075 2,150 250 0 5,475 7,086
2,525 1,765 210 0 4,500 5,993
2,900 852 50 0 3,802 4,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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