AoeStats
← Cleopatra

African Clearing

510315389Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 40m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1266
+12
🇦🇷 Mongols · Argentina
1251
+13
🇧🇷 Saracens · Brazil
1241
-15
🇧🇷 Vietnamese · Brazil
1113
-10
Compared against 226,314 analysed team-game players on African Clearing.
Cleopatra S
Feudal Age 11:20 vs 13:36
top 2%
Castle Age 18:49 vs 20:32
top 33%
Imperial Age 34:22 vs 40:28
top 9%
eAPM 50 vs 30
top 9%
First military 12:17 vs 17:06
top 7%
▲ Fast Feudal Age at 11:20 — faster than 98% of analysed players on African Clearing
▲ Fast Imperial Age at 34:22 — faster than 91% of analysed players on African Clearing
▲ High eAPM (50) — top quarter of analysed players
▲ Early military at 12:17 (Scout Cavalry) — earlier than 93% of analysed players on African Clearing
▼ Town centers idle 15:07 of the first 18:49 — keep villagers queued
H2SO4 A
Feudal Age 13:17 vs 13:36
top 41%
Castle Age 21:08 vs 20:32
btm 45%
Imperial Age — vs 40:28
btm 0%
eAPM 41 vs 30
top 23%
First military 15:52 vs 17:06
top 41%
▲ High eAPM (41) — top quarter of analysed players
▼ Town centers idle 23:07 of the first 21:07 — keep villagers queued
SirT_Naval B
Feudal Age 13:33 vs 13:36
top 48%
Castle Age 23:14 vs 20:32
btm 31%
Imperial Age 38:32 vs 40:28
top 35%
eAPM 32 vs 30
top 47%
First military 13:33 vs 17:06
top 20%
▲ Early military at 13:33 (Spearman) — earlier than 80% of analysed players on African Clearing
▼ Town centers idle 24:38 of the first 23:14 — keep villagers queued
XIII-Hanomontano C
Feudal Age 13:02 vs 13:36
top 33%
Castle Age 31:28 vs 20:32
btm 4%
Imperial Age — vs 40:28
btm 0%
eAPM 22 vs 30
btm 25%
First military 13:06 vs 17:06
top 15%
▼ Slow Castle Age at 31:28 — slower than 96% of analysed players on African Clearing
▼ Low eAPM (22) — busier hands win idle time back
▲ Early military at 13:06 (Spearman) — earlier than 85% of analysed players on African Clearing
▼ Town centers idle 37:45 of the first 27:55 — keep villagers queued
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