AoeStats
← elandres550

Arabia

509718251Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 46m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1162
+14
🇦🇷 Georgians · Argentina
1091
+17
🇨🇭 Magyars · Switzerland
1211
-19
🇨🇭 Goths · Switzerland
1032
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,229 8:36 21:30 35:48 ⚔ Scout Rush
47 2,160 10:07 22:54 36:47 ⚔ Scout Rush
34 1,583 11:17 20:47 36:43 ⚔ Scout Rush
20 935 11:02 22:11 36:03

Resources

Player Food Wood Gold Stone Spent Collected
15,065 17,266 11,615 4,400 48,346 58,971
17,750 13,787 6,220 1,150 38,907 43,427
17,320 7,175 8,270 2,930 35,695 39,499
14,050 10,587 6,550 2,350 33,537 39,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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