AoeStats
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Nomad

510672416Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 59m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Bohemians · Ecuador
913
+15
🇨🇴 Franks · Colombia
890
+42
🇲🇽 Teutons · Mexico
894
-15
🇨🇴 Armenians · Colombia
893
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,640 13:36 19:20 35:26 ⛏ Fish Boom FC
25 1,448 14:27 24:03 31:41 ⛏ Fish Boom into Fire Galleys FC
23 1,334 14:29 20:37 38:37 ⛏ Fast Castle
22 1,303 15:33 25:47 36:59 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,580 21,108 13,410 5,650 66,748 77,004
27,150 21,930 8,440 2,550 60,070 80,952
10,535 16,730 10,415 5,045 42,725 51,384
11,935 8,315 5,250 2,515 28,015 40,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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