AoeStats
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Arena

510457233Analyzed
3v3 RM · 12h ago on Oct 1, 2026· 41m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1354
+16
🇳🇿 Khmer · New Zealand
1333
+17
🇺🇸 Spanish · United States
1308
+17
🇨🇴 Dravidians · Colombia
1373
-18
🇺🇸 Persians · United States
1359
-17
🇺🇸 Bulgarians · United States
1305
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,249 10:14 14:05 30:50 ⛏ Fast Castle
35 1,439 10:10 14:42 33:25 ⛏ Fast Castle
33 1,366 9:25 13:05 33:47 ⛏ Fast Castle
33 1,349 11:34 15:13 — ⛏ Fast Castle
27 1,103 8:28 29:34 — ⛏ Fast Castle
19 775 10:42 16:02 31:17 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,900 16,815 6,040 880 48,635 54,771
23,220 11,615 6,370 2,150 43,355 47,509
18,575 12,360 8,590 2,175 41,700 47,819
15,330 11,670 10,635 1,505 39,140 46,917
8,910 10,251 2,700 515 22,376 23,553
7,950 7,306 2,795 1,750 19,801 20,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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