AoeStats
← cory2045

Arabia

510248761Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 31m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1311
+12
🇲🇽 Franks · Mexico
1308
+12
🇦🇷 Jurchens · Argentina
1238
-12
🇨🇳 Franks · China
1209
-12
Player eAPM Actions Feudal Castle Imperial Opening
74 2,306 9:49 23:54 — ⚔ Scout Rush
51 1,586 8:12 21:38 — ⚔ Scout Rush
44 1,365 9:32 21:04 — ⚔ Scout Rush
27 851 9:38 23:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,830 9,463 5,620 200 28,113 29,393
8,855 5,670 3,590 0 18,115 18,550
9,920 4,134 1,980 0 16,034 16,047
7,710 3,087 2,800 100 13,697 14,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.