AoeStats
← Joey-Noob-NL

Nomad

508710649Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 52m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1422
+16
🇪🇸 Slavs · Spain
1399
+17
🇪🇸 Khmer · Spain
1376
+18
🇧🇪 Sicilians · Belgium
1537
-21
🇳🇱 Muisca · Netherlands
1386
-16
🇧🇪 Tupi · Belgium
1355
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,590 13:30 17:09 39:58 ⛏ Fish Boom FC
48 2,499 13:35 24:30 33:06 ⛏ Fish Boom into Fire Galleys FC
37 1,955 14:11 17:45 35:03 ⛏ Fish Boom FC
31 1,615 14:09 17:51 36:26 ⛏ Fish Boom FC
28 1,475 13:17 18:00 37:18 ⛏ Fish Boom FC
22 1,157 13:34 31:29 50:29 ⚔ Fish Boom into Champis into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
31,460 16,720 13,825 5,690 67,695 77,452
22,940 28,990 12,745 2,550 67,225 75,293
26,680 14,591 15,390 3,245 59,906 61,333
24,315 21,275 12,135 1,600 59,325 63,865
24,730 20,595 9,205 2,250 56,780 57,621
20,830 18,242 2,330 3,515 44,917 50,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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