AoeStats
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African Clearing

503791001Analyzed
2v2 RM · 28d ago on Sep 2, 2026· 33m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khitans · Netherlands
1388
+14
🇧🇪 Wei · Belgium
1319
+17
🇦🇺 Mongols · Australia
1368
-17
🇮🇳 Mongols · India
1320
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,319 13:51 17:50 — ⛏ Fast Castle
33 1,127 12:14 23:42 — ⚔ Scout Rush
31 1,042 13:22 23:49 — ⚔ Scout Rush
12 406 13:17 21:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,225 6,067 570 505 20,367 20,027
7,775 5,736 3,195 1,600 18,306 18,288
7,545 4,610 1,500 140 13,795 14,629
3,725 1,675 250 0 5,650 6,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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