AoeStats
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Arena

510943186Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 35m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
1437
+12
🇻🇳 Japanese · Vietnam
1405
+14
🇮🇳 Bohemians · India
1365
-13
🇮🇳 Poles · India
1351
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,909 10:49 14:59 28:33 ⛏ Fast Castle
50 1,770 10:53 14:50 29:45 ⚔ FC into Scouts
32 1,152 10:53 15:09 29:00 ⛏ Fast Castle
29 1,048 10:52 13:37 27:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,570 14,580 10,945 1,710 49,805 54,597
17,560 12,140 5,710 1,575 36,985 38,461
18,130 9,855 2,750 1,600 32,335 38,719
13,010 11,230 5,815 850 30,905 38,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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