AoeStats
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Four Lakes

503072433Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 25m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
1405
+14
🇨🇦 Persians · Canada
1394
+15
🇮🇳 Persians · India
1378
-15
🇮🇳 Japanese · India
1360
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,215 10:11 19:17 — ⚔ Fish Boom into Skirms into Archers
45 1,126 9:18 18:22 — ⚔ Fish Boom into Archers
44 1,111 10:31 — — ⚔ Fish Boom into Scouts into Archers
44 1,104 12:08 22:19 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
7,790 6,013 3,200 225 17,228 17,506
6,275 6,197 975 425 13,872 14,537
5,450 5,936 1,730 200 13,316 14,560
5,390 4,280 1,030 0 10,700 12,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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