AoeStats
← DrVen13

Nomad

510991555Analyzed
3v3 RM · 10h ago on Oct 3, 2026· 4m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1234
+20
🇦🇷 Britons · Argentina
1192
+21
🇩🇪 Vietnamese · Germany
1187
+22
🇮🇳 Byzantines · India
1386
-24
🇮🇳 Japanese · India
1311
-21
🇮🇳 Dravidians · India
1251
-18
Player eAPM Actions Feudal Castle Imperial Opening
65 302 — — —
43 202 — — —
37 172 — — —
33 154 — — —
29 136 — — —
25 117 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 609 50 100 1,059 355
0 725 0 200 925 450
300 500 0 100 900 207
250 475 0 100 825 171
250 300 0 100 650 83
200 250 0 0 450 171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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