AoeStats
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Arena

510792700Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 50m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
994
+13
🇪🇸 Britons · Spain
991
+13
🇪🇸 Romans · Spain
952
+15
🇨🇭 Teutons · Switzerland
936
-14
🇲🇽 Huns · Mexico
926
-14
🇭🇰 Goths · Hong Kong SAR China
900
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,610 10:57 17:47 29:43 ⛏ Fast Castle
28 1,423 9:41 15:13 28:48 ⛏ Fast Castle
19 963 11:30 17:37 32:35 ⛏ Fast Castle
17 871 10:43 16:00 32:16 ⛏ Fast Castle
14 706 12:41 22:37 37:36 ⛏ Fast Castle
8 406 10:21 16:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,375 13,365 15,165 3,100 54,005 76,207
27,055 11,270 9,185 1,660 49,170 50,294
20,875 14,350 8,875 4,810 48,910 51,693
20,755 13,060 9,955 1,080 44,850 57,601
15,535 10,755 3,390 1,500 31,180 37,278
2,700 2,000 250 100 5,050 14,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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