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African Clearing

510332159Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 48m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burmese · Australia
1304
+13
🇻🇳 Bohemians · Vietnam
1293
+14
🇩🇪 Huns · Germany
1232
+16
🇹🇷 Tatars · Türkiye
1215
+17
🇨🇳 Spanish · China
1262
-16
🇹🇼 Mongols · Taiwan
1254
-16
1220
-14
🇹🇼 Huns · Taiwan
1217
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,778 13:43 18:42 35:57 ⛏ Fast Castle
53 2,566 12:53 17:27 44:40 ⛏ Fast Castle
41 2,012 13:39 17:17 40:16 ⛏ Fast Castle
36 1,750 14:19 21:25 34:53 ⛏ Fast Castle
34 1,639 14:02 17:53 36:10 ⛏ Fast Castle
25 1,241 13:11 18:11 37:10 ⛏ Fast Castle
16 774 14:36 19:42 39:01 ⛏ Fast Castle
11 547 14:39 39:23 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
29,185 10,885 19,110 2,355 61,535 62,941
24,325 11,740 8,865 4,965 49,895 54,878
23,405 13,510 9,610 3,120 49,645 52,881
23,480 16,689 5,870 1,750 47,789 55,182
13,950 17,163 10,155 2,900 44,168 45,625
10,375 12,521 5,955 300 29,151 28,979
10,950 9,850 5,150 2,545 28,495 34,213
4,525 3,949 250 790 9,514 9,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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