AoeStats
← A Bá

African Clearing

510313347Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 4m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Malay · Czechia
1372
+13
🇪🇸 Spanish · Spain
1358
+14
🇹🇷 Magyars · Türkiye
1313
+16
🇧🇷 Turks · Brazil
1292
+17
🇵🇰 Magyars · Pakistan
1331
-16
🇨🇳 Huns · China
1322
-15
🇦🇺 Persians · Australia
1303
-15
🇻🇳 Spanish · Vietnam
1290
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 293 — — —
51 234 — — —
41 188 — — —
24 110 — — —
8 36 — — —
5 24 — — —
4 16 — — —
4 16 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 325 50 100 975 478
350 350 50 100 850 252
350 325 50 100 825 220
200 325 0 100 625 82
0 300 0 100 400 0
0 275 0 100 375 80
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.