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Nomad

508235328Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 60m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Dravidians · Finland
1282
+13
🇷🇺 Huns · Russia
1235
+15
🇭🇷 Turks · Croatia
1222
+16
🇬🇧 Koreans · United Kingdom
1221
+16
🇲🇾 Shu · Malaysia
1288
-18
🇦🇺 Cumans · Australia
1218
-15
🇻🇳 Spanish · Vietnam
1213
-15
🇹🇼 Koreans · Taiwan
1137
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 3,226 15:56 24:31 — ⛏ Fish Boom FC
50 3,058 13:52 18:31 36:45 ⛏ Fish Boom FC
34 2,057 13:54 19:41 47:18 ⛏ Fish Boom into Galleys FC
29 1,751 14:42 21:57 36:15 ⛏ Fish Boom FC
28 1,724 16:11 22:22 33:52 ⚔ Fish Boom into Towers FC
23 1,395 14:50 23:06 44:41 ⚔ Towers FC
14 855 13:46 23:30 41:09 ⚔ Fish Boom into Towers FC
14 866 14:18 29:34 49:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,380 30,367 30,110 3,400 95,257 102,618
27,650 34,448 15,580 5,200 82,878 85,548
31,410 14,264 19,860 6,350 71,884 76,480
28,420 16,365 18,015 3,775 66,575 70,257
12,775 17,274 5,700 6,950 42,699 49,881
15,810 18,356 4,915 2,955 42,036 44,823
18,820 11,690 4,615 3,480 38,605 43,850
13,500 11,045 4,490 2,875 31,910 31,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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