AoeStats
← A Bá

Pilgrims

508228647Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 42m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1241
+14
🇦🇺 Bengalis · Australia
1202
+16
🇻🇳 Berbers · Vietnam
1197
+16
🇨🇴 Japanese · Colombia
1154
+19
🇸🇪 Chinese · Sweden
1240
-18
🇪🇨 Malay · Ecuador
1210
-17
🇪🇸 Koreans · Spain
1198
-16
🇺🇸 Vikings · United States
1157
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,128 10:47 16:50 32:21 ⛏ Fish Boom FC
41 1,736 12:32 18:45 23:38 ⛏ Fish Boom FC into Fast Imp
38 1,584 13:15 18:50 41:15 ⛏ Fish Boom FC
35 1,467 13:08 17:28 30:37 ⛏ Fish Boom FC
27 1,135 13:13 21:55 33:45 ⛏ Fish Boom into Galleys FC
20 830 12:42 18:00 32:39 ⛏ Fish Boom FC
20 838 10:54 22:10 33:58 ⚔ Fish Boom into Galleys into Archers
18 738 10:47 20:35 30:36 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,485 16,196 11,000 1,760 50,441 52,943
13,175 19,972 5,775 2,000 40,922 42,525
9,925 14,345 9,450 900 34,620 37,171
11,200 13,825 6,565 1,255 32,845 35,619
11,780 11,785 5,535 2,550 31,650 32,110
10,615 8,258 4,390 990 24,253 25,863
7,800 9,309 5,065 1,500 23,674 28,041
5,475 6,620 2,525 1,670 16,290 16,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.