AoeStats
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Arabia

503875369Analyzed
3v3 RM · 28d ago on Sep 2, 2026· 55m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1254
+13
🇹🇷 Berbers · Türkiye
1164
+17
🇨🇴 Portuguese · Colombia
1138
+19
🇩🇪 Maya · Germany
1272
-20
🇩🇪 Poles · Germany
1227
-18
🇩🇪 Ethiopians · Germany
1080
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 3,025 10:20 26:38 51:02 ⚔ Scout Rush
50 2,759 8:58 22:05 43:58 ⚔ Scout Rush
38 2,086 10:33 24:36 41:38 ⚔ Archer Rush
35 1,932 11:33 22:06 47:40 ⚔ Scout Rush
34 1,895 11:18 18:51 37:32 ⛏ Fast Castle
32 1,750 11:44 21:20 39:56 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,335 14,818 13,130 3,245 59,528 66,819
20,030 17,785 12,070 3,675 53,560 57,217
24,235 12,815 14,970 950 52,970 60,480
14,980 12,661 6,745 3,205 37,591 37,834
12,955 12,563 8,530 850 34,898 36,983
10,585 11,429 3,770 1,175 26,959 28,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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