AoeStats
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Arena

503867571Analyzed
3v3 RM · 28d ago on Sep 2, 2026· 50m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1241
+13
🇮🇹 Huns · Italy
1225
+14
🇳🇱 Romans · Netherlands
1194
+15
🇨🇳 Mongols · China
1213
-16
🇹🇼 Franks · Taiwan
1197
-15
🇨🇿 Vietnamese · Czechia
1134
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,191 10:23 14:37 31:54 ⛏ Fast Castle
43 2,182 10:42 14:55 28:28 ⛏ Fast Castle
33 1,655 10:07 15:01 32:04 ⛏ Fast Castle
29 1,483 10:32 14:19 28:24 ⛏ Fast Castle
25 1,288 10:13 15:11 30:03 ⛏ Fast Castle
20 1,010 10:36 15:27 38:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,610 22,965 31,045 2,350 88,970 104,615
50,470 10,580 19,150 850 81,050 90,780
27,180 21,205 13,025 3,090 64,500 68,466
28,050 11,256 20,070 3,550 62,926 70,478
19,440 16,298 8,090 3,000 46,828 51,793
15,230 15,895 9,180 1,745 42,050 49,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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