AoeStats
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Black Forest

507483069Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 58m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vikings · Taiwan
930
+33
🇦🇺 Malay · Australia
833
+19
🇮🇹 Bohemians · Italy
942
-19
🇮🇹 Britons · Italy
862
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 3,725 14:42 22:02 37:31 ⛏ Fast Castle
29 1,686 10:20 22:45 36:53 ⚔ M@A into Skirms
20 1,135 12:32 23:35 32:41 ⛏ Fast Castle
15 889 11:48 19:15 36:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,010 62,635 20,415 2,090 119,150 124,026
28,075 16,964 12,700 3,460 61,199 87,788
21,205 18,594 9,590 3,500 52,889 59,504
11,895 19,368 11,320 3,220 45,803 62,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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