AoeStats
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Lombardia

507351842Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 78m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
968
+15
🇮🇹 Khmer · Italy
945
+16
🇲🇽 Saracens · Mexico
925
+16
🇬🇧 Burgundians · United Kingdom
996
-18
🇬🇧 Mongols · United Kingdom
944
-16
🇬🇧 Teutons · United Kingdom
870
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 2,321 11:29 21:38 35:24 ⛏ Fast Castle
24 1,841 10:21 15:48 34:15 ⛏ Fast Castle
20 1,552 10:49 18:06 28:02 ⛏ Fast Castle
19 1,452 11:38 19:39 33:56
17 1,290 11:24 19:25 34:17 ⚔ FC into Skirms
12 923 16:06 25:49 32:59 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
34,065 26,014 28,485 4,575 93,139 146,272
32,475 27,156 23,085 3,670 86,386 89,947
22,440 31,150 24,920 5,515 84,025 100,715
36,015 32,025 8,740 5,815 82,595 95,509
34,695 18,770 25,050 3,545 82,060 131,566
18,340 19,778 15,525 2,170 55,813 71,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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