AoeStats
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Fortress

509205216Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 4m 58s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
682
+9
🇮🇹 Bulgarians · Italy
681
+9
🇮🇪 Bohemians · Ireland
384
+20
🇩🇪 Magyars · Germany
331
+22
🇮🇹 Franks · Italy
594
-19
🇬🇧 Malians · United Kingdom
524
-16
🇮🇹 Italians · Italy
458
-13
🇮🇹 Spanish · Italy
425
-12
Player eAPM Actions Feudal Castle Imperial Opening
14 71 — — —
13 63 — — —
13 63 — — —
7 36 — — —
6 29 — — —
6 32 — — —
5 27 — — —
5 26 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 300 50 0 850 1,015
400 380 0 0 780 890
500 200 50 0 750 894
400 320 0 0 720 991
4
550 100 50 0 700 1,113
600 100 0 0 700 905
450 100 0 0 550 1,085
0 0 0 0 0 310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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