AoeStats
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MegaRandom

509183863Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 60m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
717
+8
🇨🇳 Berbers · China
630
+15
🇺🇸 Romans · United States
616
+11
🇮🇹 Lithuanians · Italy
621
-14
🇮🇹 Poles · Italy
475
-9
🇮🇹 Khmer · Italy
439
-7
Player eAPM Actions Feudal Castle Imperial Opening
29 1,773 14:29 21:45 35:47 ⛏ Fast Castle
15 892 14:04 39:38 — ⛏ Fast Castle
12 744 11:41 21:29 47:02
10 613 12:55 20:04 35:52 ⛏ Fast Castle
10 625 12:10 18:51 36:39 ⛏ Fast Castle
8 485 12:12 33:23 52:26

Resources

Player Food Wood Gold Stone Spent Collected
27,575 17,735 13,735 980 60,025 89,108
22,955 16,320 12,115 3,350 54,740 76,422
18,075 15,965 5,935 1,400 41,375 44,719
13,495 7,790 7,760 2,780 31,825 36,554
13,810 7,890 6,720 750 29,170 34,132
12,275 9,110 1,290 100 22,775 46,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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