AoeStats
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Arena

507584391Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 53m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
636
+11
625
+12
🇦🇷 Portuguese · Argentina
556
+14
🇮🇹 Goths · Italy
637
-16
🇮🇹 Portuguese · Italy
486
-11
🇮🇹 Khmer · Italy
449
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 1,375 11:49 17:44 35:19 ⛏ Fast Castle
18 963 12:42 18:55 35:42 ⛏ Fast Castle
13 702 11:49 20:28 — ⛏ Fast Castle
12 618 8:52 21:44 40:37 ⛏ Fast Castle
9 468 12:19 17:13 37:46 ⛏ Fast Castle
6 346 14:19 28:19 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,140 17,605 11,410 3,100 54,255 89,570
22,515 12,455 15,385 2,150 52,505 67,507
23,180 15,975 10,590 2,250 51,995 57,644
22,210 15,925 9,180 1,600 48,915 60,816
11,675 7,365 4,095 2,050 25,185 30,524
12,295 6,940 4,310 760 24,305 36,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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