AoeStats
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Nomad

508022887Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 40m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1159
+19
🇪🇸 Gurjaras · Spain
1142
+20
🇩🇪 Saracens · Germany
1228
-20
🇩🇪 Byzantines · Germany
1227
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 1,350 12:40 24:07 39:18 ⚔ Fish Boom into Archers
31 1,283 15:17 21:46 — ⛏ Fish Boom FC
27 1,120 14:01 19:55 37:29 ⛏ Fast Castle
21 847 12:10 20:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,165 9,396 4,425 1,800 25,786 29,770
8,685 9,495 5,125 2,270 25,575 26,593
10,610 6,235 4,200 1,640 22,685 22,543
6,770 7,055 1,755 1,635 17,215 17,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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