AoeStats
← Shark51

Highland

506691969Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 31m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1183
+15
🇺🇸 Spanish · United States
1175
+16
🇪🇸 Tatars · Spain
1175
-16
🇪🇸 Saracens · Spain
1157
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,125 11:23 17:57 — ⚔ Scout Rush
31 975 9:53 20:42 — ⛏ Fast Castle
27 848 10:35 17:51 — ⛏ Fast Castle
27 828 11:14 16:49 29:54 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
7,800 8,974 4,200 200 21,174 23,090
8,965 7,265 2,325 1,460 20,015 21,071
7,700 6,288 2,185 890 17,063 21,880
5,335 3,839 680 1,300 11,154 11,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.