AoeStats
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Arena

504977702Analyzed
4v4 RM · 23d ago on Sep 7, 2026· 64m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Chinese · India
1471
+12
🇭🇰 Inca · Hong Kong SAR China
1376
+16
🇨🇳 Britons · China
1320
+19
🇮🇳 Magyars · India
1304
+19
🇨🇳 Italians · China
1445
-19
🇭🇰 Bohemians · Hong Kong SAR China
1425
-18
🇨🇭 Mongols · Switzerland
1374
-16
🇩🇪 Vietnamese · Germany
1291
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,044 10:48 14:39 30:08 ⛏ Fast Castle
44 2,849 11:49 16:09 28:48 ⛏ Fast Castle
41 2,630 11:14 15:00 28:21 ⛏ Fast Castle
40 2,597 9:32 13:19 27:45 ⛏ Fast Castle
39 2,513 10:04 15:03 28:28 ⛏ Fast Castle
37 2,400 10:13 14:16 29:01 ⛏ Fast Castle
23 1,457 10:00 15:10 32:45 ⛏ Fast Castle
23 1,474 10:06 13:42 25:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,135 38,770 31,195 5,500 144,600 157,392
59,570 43,930 19,475 4,210 127,185 138,161
33,695 57,580 24,915 5,180 121,370 132,382
56,070 26,025 20,100 2,150 104,345 133,375
48,695 33,660 12,490 3,080 97,925 108,170
28,210 34,135 14,055 6,330 82,730 103,663
37,520 21,325 15,800 2,150 76,795 91,501
21,160 21,808 11,685 1,600 56,253 56,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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