AoeStats
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Fortress

509661881Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 4m 0s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1058
+15
🇹🇼 Khmer · Taiwan
1052
+15
🇹🇼 Byzantines · Taiwan
998
+17
🇨🇳 Jurchens · China
1041
-16
🇩🇪 Goths · Germany
1040
-16
🇳🇴 Aztecs · Norway
1023
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 103 — — —
15 59 — — —
12 48 — — —
9 38 — — —
7 29 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 0 0 0 600 764
350 200 0 0 550 755
450 100 0 0 550 794
150 100 0 0 250 330
150 0 0 0 150 508
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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