AoeStats
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Black Forest

508431232Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 55m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
664
+13
🇬🇧 Persians · United Kingdom
639
+14
🇬🇧 Teutons · United Kingdom
618
+15
🇷🇴 Huns · Romania
556
+18
🇭🇰 Khmer · Hong Kong SAR China
617
-16
🇦🇺 Byzantines · Australia
611
-16
🇦🇷 Franks · Argentina
580
-14
🇦🇷 Japanese · Argentina
569
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,805 12:19 25:10 32:46 ⛏ Fish Boom FC into Fast Imp
23 1,279 13:10 23:14 31:20 ⛏ Fish Boom FC
23 1,251 9:48 21:17 35:21 ⛏ Fast Castle
17 920 11:33 18:20 33:26 ⛏ Fast Castle
17 944 12:18 32:57 48:10
13 739 16:56 24:36 45:31 ⛏ Fish Boom FC
11 592 14:16 19:53 39:04 ⛏ Fast Castle
10 534 13:03 21:53 50:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,475 27,125 15,440 2,500 63,540 88,788
24,695 15,604 13,520 3,450 57,269 68,772
13,725 24,297 12,755 1,500 52,277 68,917
16,735 14,847 15,435 3,005 50,022 59,781
26,635 10,080 10,935 1,600 49,250 63,995
15,400 9,542 10,075 1,400 36,417 42,026
10,125 13,323 6,475 2,125 32,048 40,175
13,720 8,327 6,480 300 28,827 31,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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