Arabia
510258108Analyzed1v1 RM
·
15h ago on Sep 30, 2026·
28m 33s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
HUGO QPA's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,768 analysed 1v1 players on Arabia.
你媽媽吞下了它
C
Feudal Age
8:58
vs 9:49
top 16%
Castle Age
24:25
vs 21:49
btm 19%
Imperial Age
—
vs 38:59
btm 0%
eAPM
24
vs 39
btm 19%
First military
10:04
vs 10:33
top 39%
▲
Fast Feudal Age at 8:58 — faster than 84% of analysed players on Arabia
▼
Slow Castle Age at 24:25 — slower than 81% of analysed players on Arabia
▼
Low eAPM (24) — busier hands win idle time back
▼
Town centers idle 11:33 of the first 24:25 — keep villagers queued
HUGO QPA
D
Feudal Age
10:30
vs 9:49
btm 30%
Castle Age
28:05
vs 21:49
btm 4%
Imperial Age
—
vs 38:59
btm 0%
eAPM
27
vs 39
btm 25%
First military
15:36
vs 10:33
btm 14%
▼
Slow Castle Age at 28:05 — slower than 96% of analysed players on Arabia
▼
Low eAPM (27) — busier hands win idle time back
▼
First military only at 15:36 (Militia) — later than 86% of analysed players on Arabia
▼
Town centers idle 23:08 of the first 28:05 — keep villagers queued