AoeStats
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Arena

510045293Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 30m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
963
+14
🇭🇰 Turks · Hong Kong SAR China
939
+15
🇰🇷 Celts · South Korea
906
+17
🇭🇰 Persians · Hong Kong SAR China
940
-16
🇨🇳 Lithuanians · China
909
-15
🇨🇳 Mongols · China
909
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 750 12:37 16:43 — ⛏ Fast Castle
22 678 9:46 15:42 — ⛏ Fast Castle
19 594 10:38 15:50 22:51 ⛏ Fast Castle
19 587 10:31 17:27 — ⛏ Fast Castle
16 499 10:23 18:42 — ⛏ Fast Castle
11 339 10:24 18:00 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,425 7,530 1,865 1,600 22,420 23,032
9,395 8,865 1,350 1,085 20,695 22,304
9,330 4,720 2,565 2,335 18,950 19,806
8,220 5,095 3,825 100 17,240 19,555
8,385 4,875 1,250 890 15,400 17,481
7,205 5,170 1,500 750 14,625 17,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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