AoeStats
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African Clearing

510469465Analyzed
4v4 RM · 3h ago on Oct 1, 2026· 28m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1151
+17
1097
+19
🇹🇼 Vikings · Taiwan
1074
+20
🇨🇳 Franks · China
1065
+20
🇲🇽 Vietnamese · Mexico
1196
-21
🇲🇽 Hindustanis · Mexico
1187
-20
🇲🇽 Mongols · Mexico
1179
-20
🇲🇽 Byzantines · Mexico
1071
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,024 12:10 25:15 — ⚔ Scouts into Skirms
32 898 13:31 24:30 — ⚔ Scout Rush
29 811 14:24 25:22 — ⚔ Scout Rush
29 823 14:25 18:22 — ⚔ FC into Scouts
29 808 13:13 21:36 — ⚔ Archer Rush
20 553 13:29 26:08 — ⚔ M@A into Skirms
18 517 15:29 22:39 —
13 371 13:02 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,935 3,021 1,675 950 13,581 13,064
5,480 5,142 1,355 200 12,177 12,739
6,705 3,835 875 300 11,715 11,566
6,240 2,900 420 750 10,310 10,240
5,355 4,040 665 205 10,265 10,541
4,405 3,603 840 345 9,193 9,757
3,555 3,730 310 225 7,820 8,610
2,170 1,876 635 100 4,781 4,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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