AoeStats
← AndreySang1814

Arabia

511039287Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 65m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khmer · Czechia
796
+17
🇨🇿 Vietnamese · Czechia
709
+21
🇷🇺 Huns · Russia
1000
-100
🇷🇺 Khmer · Russia
646
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,066 10:41 14:08 44:30 ⛏ Fast Castle
11 742 14:57 21:47 41:23
11 715 12:27 24:15 43:52
7 465 13:20 19:45 50:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,265 19,370 20,480 5,600 80,715 113,311
27,960 19,597 10,910 2,500 60,967 64,992
21,180 14,535 13,355 1,875 50,945 56,006
14,055 11,066 6,525 1,100 32,746 40,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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