AoeStats
← Sorry Im New

Yucatan

511082309Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 101m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
696
+19
🇬🇷 Vikings · Greece
664
+18
🇪🇸 Turks · Spain
701
-17
🇪🇸 Poles · Spain
697
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 3,829 10:52 14:29 30:05 ⛏ Fast Castle
22 2,212 13:27 21:25 32:47 ⛏ Fast Castle
13 1,315 15:58 22:58 38:14 ⛏ Fast Castle
10 1,002 12:51 21:12 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,080 39,840 44,605 11,030 139,555 162,153
38,815 44,992 25,620 18,055 127,482 265,651
44,950 35,700 29,195 5,000 114,845 128,816
13,405 6,545 7,425 3,650 31,025 33,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.