AoeStats
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Arena

511002087Analyzed
2v2 RM · 12h ago on Oct 3, 2026· 43m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
977
+38
🇺🇸 Persians · United States
935
+17
🇩🇪 Franks · Germany
997
-17
🇩🇪 Turks · Germany
932
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,550 10:22 14:20 26:36 ⛏ Fast Castle
36 1,564 12:53 17:50 29:47 ⛏ Fast Castle
22 958 11:06 15:16 29:35 ⛏ Fast Castle
21 892 11:11 16:01 33:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,770 17,725 8,700 2,250 48,445 62,371
19,705 11,765 7,085 450 39,005 42,841
15,060 9,860 11,040 2,050 38,010 55,807
13,905 10,685 8,215 1,500 34,305 40,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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