AoeStats
← Duke ThunderEnd III

MegaRandom

510949664Analyzed
3v3 RM · 16h ago on Oct 3, 2026· 40m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
934
+9
🇲🇽 Spanish · Mexico
797
+14
🇲🇽 Huns · Mexico
689
+19
🇺🇸 Japanese · United States
829
-17
🇺🇸 Goths · United States
817
-43
🇺🇸 Berbers · United States
623
-9
Player eAPM Actions Feudal Castle Imperial Opening
47 1,882 12:07 18:34 30:32 ⛏ Fish Boom FC
46 1,840 11:44 18:13 — ⛏ Fast Castle
23 942 14:35 — — ⚔ M@A into Scouts
16 632 11:04 27:16 —
12 495 9:46 22:34 — ⛏ Fish Boom
8 330 10:08 35:05 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,795 14,405 8,585 1,700 41,485 45,942
15,250 10,056 4,270 3,150 32,726 38,835
8,955 8,300 1,410 1,795 20,460 22,201
10,410 8,255 1,295 225 20,185 28,360
8,435 3,655 1,470 625 14,185 17,377
6,015 3,645 2,060 750 12,470 13,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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