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Baltic

510913720Analyzed
2v2 RM · 17h ago on Oct 3, 2026· 33m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1006
+17
🇦🇷 Poles · Argentina
964
+53
🇺🇸 Bulgarians · United States
1045
-18
🇲🇽 Huns · Mexico
1018
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 2,143 10:57 24:14 — ⚔ Fish Boom into Scouts into Archers
34 1,141 12:14 24:50 — ⛏ Fish Boom
26 876 12:32 31:52 — ⛏ Fish Boom
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,850 13,263 4,115 635 26,863 31,226
7,440 6,735 2,945 0 17,120 18,697
7,375 8,944 695 10 17,024 18,172
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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