AoeStats
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MegaRandom

510900320Analyzed
2v2 RM · 21h ago on Oct 3, 2026· 51m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
1048
+16
🇵🇪 Franks · Peru
1047
+16
🇦🇷 Sicilians · Argentina
1055
-46
🇦🇷 Mapuche · Argentina
1038
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 3,279 11:05 20:17 39:00 ⚔ Archer Rush
50 2,546 10:42 21:39 37:54 ⛏ Fast Castle
30 1,551 14:06 19:54 — ⛏ Fish Boom FC
20 1,025 16:25 — — ⚔ Fish Boom into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,260 10,780 12,270 1,600 43,910 52,276
10,275 25,687 5,850 1,205 43,017 48,969
10,705 12,150 7,350 890 31,095 36,395
6,665 7,140 1,050 1,000 15,855 17,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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