AoeStats
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Nomad

510904398Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 24m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1369
+11
🇨🇳 Koreans · China
1292
+30
🇨🇦 Spanish · Canada
1249
-12
🇨🇦 Huns · Canada
1243
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,160 15:29 19:08 — ⛏ Fish Boom FC
27 663 14:15 18:12 — ⛏ Fish Boom FC
26 634 14:27 20:13 — ⛏ Fish Boom FC
20 474 13:23 20:47 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,105 4,875 650 3,380 14,010 15,641
4,900 5,563 1,175 1,625 13,263 13,111
4,600 3,790 1,170 100 9,660 9,937
3,525 3,946 985 850 9,306 8,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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