AoeStats
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Arena

510898470Analyzed
2v2 RM · 2h ago on Oct 3, 2026· 46m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1248
+14
🇨🇳 Britons · China
1219
+40
🇵🇪 Goths · Peru
1213
-15
🇵🇪 Bulgarians · Peru
1211
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,131 10:29 14:15 45:45 ⛏ Fast Castle
29 1,351 10:56 14:25 28:03 ⛏ Fast Castle
24 1,142 9:09 25:53 40:54 ⚔ Towers FC
21 996 10:22 23:06 37:19

Resources

Player Food Wood Gold Stone Spent Collected
27,950 16,270 9,925 2,430 56,575 60,528
20,905 12,875 9,060 5,000 47,840 72,329
20,150 8,645 9,705 5,450 43,950 48,213
14,755 9,551 3,100 1,800 29,206 30,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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